This is how I got into GP during my early teens - played strip poker and once naked played for gut punches, similar rules except jokers were truly wild.
Leopard makes a great point about how hard the punches should be. We had excellent two-way communication and were soon ramped up to near max out. That's the beauty of a 50/50 give/take session. You mutually decide what you want to do.
Here’s how we did my first GP session. We agreed ahead of time what card of a standard 52 card deck represented how many punches delivered where.
Spades: Punch above the naval.
Hearts: Punch right on the naval.
Diamonds: Punch below the naval.
Clubs: Punch left and right of the naval, alternating with each punch.
Tens, Jacks, Queens, and Kings counted as ten punches.
Aces: One punch in the solar plexus. (My opponent volunteered to take ten.)
We cut for first draw with the low card winning the cut as in cribbage. My opponent drew the eight of spades and I gave him eight punches above the naval. My turn. I drew the ten of hearts. He gave me ten punches on the naval. We continued doing so until we exhausted the deck.
It was a new deck, and we didn’t thoroughly shuffle it. I kept on drawing diamonds as we wore the deck down. Things got a little sore below my button.
After a break, we re-shuffled our deck and continued with MMA gloves. After going part way with round two, we decided to call it quits at my request. I felt like I was good for the evening.
Variants:
1. Deuces could be a wild card with the giver calling the shots if the taker draws a deuce. The giver delivers ten hits anywhere.
2. Jokers…we didn’t use them. That could be twenty punches on the naval or twenty punches with the puncher using his left hand holding the punchee behind the small of his back.
3. Be imaginative and have fun. modify the rules to fit your situation.
ruffguystuff (1)
24/6/2017 17:35This is how I got into GP during my early teens - played strip poker and once naked played for gut punches, similar rules except jokers were truly wild.
hardpunch (18)
24/6/2017 02:50This is a cool idea. Keeps things interesting.....
NorthwestGPer (2)
22/6/2017 07:17Leopard makes a great point about how hard the punches should be. We had excellent two-way communication and were soon ramped up to near max out. That's the beauty of a 50/50 give/take session. You mutually decide what you want to do.
Leopard (1)
22/6/2017 05:20I like it, but there should be a way to decide how hard the punches are?
NorthwestGPer (2)
21/6/2017 23:26Here’s how we did my first GP session. We agreed ahead of time what card of a standard 52 card deck represented how many punches delivered where.
Spades: Punch above the naval.
Hearts: Punch right on the naval.
Diamonds: Punch below the naval.
Clubs: Punch left and right of the naval, alternating with each punch.
Tens, Jacks, Queens, and Kings counted as ten punches.
Aces: One punch in the solar plexus. (My opponent volunteered to take ten.)
We cut for first draw with the low card winning the cut as in cribbage. My opponent drew the eight of spades and I gave him eight punches above the naval. My turn. I drew the ten of hearts. He gave me ten punches on the naval. We continued doing so until we exhausted the deck.
It was a new deck, and we didn’t thoroughly shuffle it. I kept on drawing diamonds as we wore the deck down. Things got a little sore below my button.
After a break, we re-shuffled our deck and continued with MMA gloves. After going part way with round two, we decided to call it quits at my request. I felt like I was good for the evening.
Variants:
1. Deuces could be a wild card with the giver calling the shots if the taker draws a deuce. The giver delivers ten hits anywhere.
2. Jokers…we didn’t use them. That could be twenty punches on the naval or twenty punches with the puncher using his left hand holding the punchee behind the small of his back.
3. Be imaginative and have fun. modify the rules to fit your situation.
Gutpunchfight (0)
24/6/2017 11:27(In reply to this)
Love this idea. Will have to try it